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Game Building

Build and Monetize a Game With Manus AI

Build a playable game with Manus AI and learn practical ways to turn an AI-built game into a monetizable digital project.

7 steps1 promptBeginner
01 · Tools

AI tools you’ll use.

M
ManusA general AI agent that browses and clicks.
03 · Guide

Step-by-step guide.

3 of 7 open
1
PromptInitialise the game project

Tell Manus to start a new game project. It sets up a WebDev environment (React + Babylon.js) and handles the boilerplate.

2
SetupSet the visual target

Manus uses its built-in image generation to create a reference for the game's art direction, so the look is fixed before any game logic is written.

3
SetupPlan risky features first

Manus breaks the request into a PLAN.md, flags high-risk features such as physics or complex animation, and builds those first so the core mechanics work.

4
SetupKeep the code modular

Game logic goes into separate, framework-agnostic TypeScript classes, so you can add features without breaking the project.

5
SetupGenerate assets in place

Ask for textures or sprites and Manus generates them and uploads them to its own storage. No external asset tools needed.

6
TestIterate with visual checks

Give feedback in plain language. Manus edits the code, takes screenshots of the running game to check the output matches what you asked for, and repeats until it does.

7
HandoverPublish in one click

When you are happy, Manus saves a checkpoint and gives you a Publish link. The game goes live on a *.manus.space address.

04 · Prompts

The prompts that built it.

prompt-1.txt
Create a 3D space shooter game using Babylon.js.
06 · Built with

Languages and tech stack.

TECH STACK
Manus
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Become the top 1% of AI users