Tell Manus to start a new game project. It sets up a WebDev environment (React + Babylon.js) and handles the boilerplate.
Build and Monetize a Game With Manus AI
Build a playable game with Manus AI and learn practical ways to turn an AI-built game into a monetizable digital project.
AI tools you’ll use.
Step-by-step guide.
Manus uses its built-in image generation to create a reference for the game's art direction, so the look is fixed before any game logic is written.
Manus breaks the request into a PLAN.md, flags high-risk features such as physics or complex animation, and builds those first so the core mechanics work.
Game logic goes into separate, framework-agnostic TypeScript classes, so you can add features without breaking the project.
Ask for textures or sprites and Manus generates them and uploads them to its own storage. No external asset tools needed.
Give feedback in plain language. Manus edits the code, takes screenshots of the running game to check the output matches what you asked for, and repeats until it does.
When you are happy, Manus saves a checkpoint and gives you a Publish link. The game goes live on a *.manus.space address.
The prompts that built it.
Create a 3D space shooter game using Babylon.js.
Languages and tech stack.
More AI projects to build.
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